Sim Racing Telemetry - F1 2020 Download Free



On top of this, we have updated the physics all around to align with the changes over the course of last season: the car is designed to be in line with the 2020 technical regulations. And for the second consecutive year, we are glad to keep our partnership with Precision Sim Engineering, who will be supplying us their state-of-the-art GPX. Virtual Racing School Telemetry is something that I always have on when I run iRacing. It is an invaluable tool that allows me to take a deep dive into my lap times and figure out why I’m so slow compared to everyone else.

  1. Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from sim racing games. Telemetry is a key factor in.
  2. Good morning @EpicPandemic. Welcome to the Codemasters Forums! When posting in Technical Assistance, its always best to follow the posting guide thats pinned. It really helps us out when trying to diagnose an issue (linked below).
  3. SimRacingStudio is NOT an official software of Dirt Rally™, Dirt 3™, F1 2015™, Assetto Corsa™, Project CARS™, Live For Speed™, RaceRoom Racing Experience™, Game Stock Car™, rFactor™, rFactor 2™, Automobilista™, iRacing™, Race 07™. The names above are only used for identification purposes.

Help and Documentation – Bug reports and features requests

  • Arduino breaking changes : Starting from Simhub version 7.2.0 compatibility with obsolete sketches is removed (built before simhub 6.6). If your arduino device still use it, please update your arduino sketch or you can download the last version supporting it here

Recent changes

7.3.0 – 28/11/2020

  • Introducing the vocore screen ! A 4″ high resolution USB display for your sim racing hardware creations !
    I also took the opportunity of this release to write you a choice guide
  • Added brake bias correction values for latest ACC cars
  • Arduino setup tool :
    • Added clear security tips about arduino firmware upload to the setup tool and an acknowledgment step before upload.
    • Added hard coded upload security lock to prevent uploading to an arduino already running SMC3 based firmware (Lot of arduino based motion platforms uses this firmware).

I had feedback about few people having overwritten inadvertently their Arduino based device firmware (motion, button box …) with the Simhub arduino setup tool.
Let’s explain how such mistake is possible : an arduino being an arduino, it’s made by design to be easily overwritten with a new firmware . Since the affected devices have not been write protected by their respective manufacturer (by removing/disabling the arduino bootloader), it was extremely easy to overwrite the firmware by mistake by choosing the wrong serial port before upload.
That said, nobody has interest into getting these device’s firmware overwritten. However,​ since these devices have no particular characteristics allowing to recognize them, only clear prevention instructions about how to avoid firmware overwrite on a random Arduino based device can prevent it. And that’s the purpose of the two Arduino setup tool features added with this release, which I hope will be clear enough to reduce such mistakes.

7.2.3 – 17/11/2020

    • Fixed arduino mega getting stuck in boot at connection.
    • Added some F12020 not exposed data (m_suggestedgear …)
    • Added PSE LMX led backplate support

7.2.1,7.2.2 – 08/11/2020

  • Hotfix :
    • Fixed spotter freezing telemetry when some opponents coordinates where not available.
    • Fixed Iracing spotter provided data not being used.
  • Reordered new volume control settings to be more consistent with other simhub “increase/decrease” controls accross Simhub.
  • Changed windows control method to get proper 1% granularity control.

7.2.0 – 07/11/2020

Unfortunately no dirt 5 compatibility for this release as telemetry is missing from the game. If you want to see telemetry back, you can friendly suggest it to the Dirt 5 development team using the form linked on this page : https://forums.codemasters.com/topic/63507-dirt-5-submit-your-feedbackbugsissues-here/

  • Arduino :
    • Added RGB matrix support (both DM163 aka iFlag and WS2812B)
      • Gear display
      • Cross games Flags display
      • Spotter for games giving opponents data and Iracing
    • Made arduino/multiple arduino connection much faster.
    • Improved RGB leds communication speed when sending large area of the same color.
    • Improved multiple arduino mapping when using the same name (it’s still heavily recommended to use unique names)
    • Fixed Thick8x8 font “1” character position.
  • Added Spotter data as RGB leds effect
  • Added ACC Brake bias mapping for GT4 DLC
  • Fixed Dash studio dial needle on HTML engine when using image library
  • Added ACC left/right blinker as standard data
  • Added Green flag data for games supporting it
  • Added step setting for Game volume/system volume/Thrustmaster wheel gain controls/Low fuel alert
  • Improved game volume control
  • Improved controls editor behavior when simhub window is too small
  • Breaking changes, in order to improve arduino connection speed and make code simpler for future updates, some old compatibility has been removed :
    • Removed compatibility with sketchs created with SimHub versions prior to 6.6. If you are still running an old sketch make sure to upload again.
    • After more than one year of back compatibility maintenance the old led editor takes his retirement and has been finally removed.

7.1.4 – 11/10/2020

  • Improved “new lap” event processing time :
    • All disk operations are now delayed in order to reduce the new lap event processing time.
    • All time best record is now “pre-optimized” before saving instead of each time it gets loaded.
    • AT Best/Session best delta pre-computations are now asynchronous to save on loading times and improve new lap data processing time, the delta will be disabled until the computations are done (will be invisible most of the time).
  • Raised All time best validity tolerance as it would exclude too many records.
  • Reworked Dirt Rally 1/2 landing detection to make it detect more subtil impacts and work for more cars physics.
  • Added new ShakeIt channels presets : Front L/R mode and Rear L/R modes
  • Reworked property list in the binding editor to make it use the same appearance/ search syntax as the main property list.
  • Reworked monster games telemetry plugin to avoid avira antivirus false positive.
  • Added back the UDP relay plugin
  • Added retro compatibility for GTR2 DVD version using shared memory.
  • Added GTR2 suspension related effects to the new plugin implementation.
  • Fixed iracing detailed flags status properties not updating.
  • Updated R3E telemetry structures to the latest version (https://github.com/sector3studios/r3e-api/commit/b04dd6f0271e1892aaf89d8763aaf4f04bf57ae9#diff-1fbe3b99007c178e5fd200c2abf37928)

7.1.2,7.1.3 – 27/09/2020

Little hotfix 😉

  • Fixed RRRE fuel tracking
  • Fixed RRRE Lap history
  • Updated GTR2 manual installation instructions to point to the correct instructions for plugin use
  • Improved replay list :
    • Per pixel scroll instead of per item
    • Added replay description

7.1.1 – 26/09/2020

  • Shake IT : I believe I can fly 🎵
    • New shake it landing effect for Dirt rally 1/2
    • Simplified high priority setting (removed introduced delay)
    • Fixed auto calibration only taken into account at the end of the calibration process
    • Made 100% auto calibration the default
    • High priority setting is now available on all effects
  • New games support
    Tony Stewart’s All-American Racing
Telemetry
  • Fixed RRRE car model detection for same car in different classes
  • Fixed RRRE first race lap being detected as invalid
  • Reinforced incomplete lap detection
  • Game launcher using steam now starts the game with normal privileges, instead of administrator (when simhub is running as admin)
  • New simhub replay features :
    • Play/pause
    • Replay range
    • Replay speed
    • Save Bookmarks
  • GTR2 now uses a dedicated plugin instead of simplified game shared memory (it makes more data available) From an original idea of The Sparten (Thanks to The Iron Wolf for the credit chain clarification !)

7.1.0 – 19/09/2020

Here it comes, a fresh version from the factory,

  • Project cars 3
  • Nascar heat 5
  • Tourist bus simulator
  • ShakeIt:
    • New precalibration values added with capability to choose the mix between precalibration and automatic calibration for the supported effects
    • New “auto mute” option for wheel slip effect when a wheel lock effect is running
    • Reworked some slip algorythms (F1XXXX, RF2 GT3s, ETS2/ATS)
  • Games will now be started with normal privileges instead of elevated when simhub is running as administrator.
  • New PID/VID/Name customisation for arduino pro micro gamepad feature
  • Replays between various game readers for the same game are now stored in separate folders
  • Fixed AC detection for some tracks not beeing reported correctly in game Shared memory API
  • Updated RF2 plugin to use the latest version
  • Updated R3E telemetry definitions
  • Added relay option for shakeit PWM fans
  • Fixed AMS2/PCARS2 tyre temps when using UDP (shared memory does not report correct values at all)

7.0.7 – 08/07/2020

  • F1 2020 final release support !

7.0.6 – 01/06/2020

  • Farming simulator 19, it’s really out of the Simhub track, but I got so many requests about it 😉
  • Many Arduino setup tool improvements :
    • Work in progress automatic backup
    • Automatic profile backup when uploading
    • Search box
    • Columns are now resizable
    • Advanced tools : Dump and flash an existing arduino firmware from and to an arduino
    • Profiles now embed the board model and serial port used
    • Moved “Restore defaults” and “Open in arduino IDE” to the file menu
    • Added Leonardo board preview and mapping
    • Renamed “Micro” to “Pro micro” because it was confusing. The board supported by SimHub is the “Pro Micro”.
    • Firmware Size check : In case of firmware too big upload would not be blocked and could lead to bricked arduino (mostly when trying to use OLED on a too tight arduino).
  • Arduino text screen preview, before only independent screen results were visible, now you have a preview of what to expect on your arduino :
  • Improved game configuration screen for games with no particular settings, the message should be less confusing.
  • Fixed some leds position/count maximum values
  • Reverted Iracing disconnected opponents handling, they are now displayed if they have a result (time …)
  • Replaced automatic dash changes detection which is suspected to cause black screens when exiting sim
  • Iracing/ACC Raw flags values are now given in separate raw properties for each possible value.

Have fun !

7.0.5 – 20/05/2020

  • F1 2020 beta support ! (Thanks to THE ACC-Dashmaster for the help and testing !).
  • Fixed web dashboard on old android devices (android 4.4~)
  • Added sound volume setting
  • New experimental “custom serial” plugin, allows you to send text message to any serial device. Be creative !
  • Fixed iracing leaderboard ghosts players
  • Ability to open logs in a new window
  • Monospaced text vertical alignment difference beween desktop and web
  • Fixed KRP map being mirrored
  • Fixed static wind on/off toggle control

Have fun !

7.0.4 – 12/05/2020

  • Fix : The traditional6x4 matrix font was missing the 3rd gear display

7.0.3 – 10/05/2020

A massive update 😉

  • Added beta support for Fernbus simulator
  • Added Stock Car Extreme support
  • New stock dash freely inspired from FordGT
  • New stock picture library for dashboards(not embedded into the dash) it makes a fresh start a bit easier. And pictures are not saved into the dash making edit and loading faster.
  • Dashboard picture loading method has been improved on web engine (Make sure to reload properly your dash page on all devices.)
  • Fixed iracing opponents best lap in case of multiple race session
  • Added a new shakeit AC active/ABS active effects
  • New option to totally disable gearshifts to neutral
  • Raised RGB leds grand total limit to 1024
  • Gear shift “High priority” setting is now ignored automatically on free version as latency is too high to properly support it (it was literally “eating” the effect).
  • New media info provider (currently supporting subsonic or external app (like Songify or snip))
  • It’s now possible to export and import an “lededitor” animation
  • Arduino inputs are no longer given back via serial when using the gamepad option (reduces conflicts and useless latency), game pad should now work even if simhub is not connected(please note that it’s still intended to be used with Simhub)
  • Trying to fix black simhub windows when starting minimized and trying to open it using tray icon while still loading
  • Dash Import will now install fonts when they are missing (it won’t be offered if fonts are already installed)
  • “Format” function extension to always add sign (+0.1 , -0.1, -00:00:10, +00:00:10 ….)
  • Some improvements on arduino gauges UI
  • New handbrake cross game data
  • LED Editor : Prevented “blink” formula evaluation when it’s not enabled
  • Could not import ShakeIt / Leds profiles when there were no remaining profiles
  • Fixed some errors on the new TC/ABS shakeit effects
  • Fixed some resources not being freed after dash/dashstudio closing
  • Fixed dash studio borders not taking opacity into account on desktop.
  • Fixed support for CS-GO new game modes
  • Dashboards automatic backup are now kept for 3days or 10 backup maximum (cleanup occuring when saving)
  • Reworked all the built-in texts to support monospaced option (don’t abuse of it 😉 separating each character to set a fixed width comes at a cost 😉
  • Monospaced text would not show instantly in designer when checked.
  • Default monospace “mask” is now empty as it’s more an advanced feature than something to be used on a daily basis
  • New ncalc/js function “triggeraction”
  • Fixed width bindings in web strangely resizing components
  • Added “short” names for the game data and gamerawdata, the short names will be automatically inserted when using the property picker, for instance :
    • [DataCorePlugin.GameFata.NewData.SpeedLocal] is now shortened to [SpeedLocal]
    • [DataCorePlugin.GameRawData.ABS] is now shortened to [GameRawData.ABS]
    • Both short or full properties will still work
  • Added Thrustmaster plugin compatibility with TS-PC + F1 Addon RIM

7.0.2 – 25/04/2020

  • Fixed ACC opponents data being broken by the last game update
  • Fixed led editor dimming option not taken into account when “Show current color on all leds” was enabled.
  • New option “fill all leds” available when “Show current color on all leds” is enabled
  • New dash studio “image from file” component allowing to load an external image from the harddrive (To use snip or songify for instance)
  • New dashstudio “Image from URL” component allowing to load an external image from a website (To use image widgets for instance)
  • New LedEditor “mirror group” allowing to mirror a pattern easily
  • New LedEditor “remap group” allowing to reorder the leds
  • Updated maximum RGB leds to 512 grand total (still 150 max per arduino for refresh rate reasons)
  • New system actions NextMedia, PreviousMedia, PlayPauseMedia, MonitorSleep
  • Updated PC2 UDP to allow wheels vibration feedback on this particular platform
  • Improved Controller diagnostic logger, lines are now in reverse order, and a clear button has been added
  • Fixed color binding editor text area being unreadable.

7.0.1 – 17/04/2020

  • False start, Pcars2 UDP option was still retricted to developper mode, it’s now available to anyone. Sorry for any inconvenience !

7.0.0 – 17/04/2020

  • Changed setup packaging to reduce AV falses positives on new versions.
  • PCars2 UDP (consoles) : Experimental support (Feedback are welcome, PC2 UDP is extremely buggy, I did my best to compensate)
  • ACC spectator mode : Only LB data are fed currently.
  • Added a dedicated entry for Race The WTCC game
  • Updated KRP plugin for a better in race/pause/off detection
  • Fixed opacity bindings failing when formula was setting back opacity to 100%
  • Improved Fuel consumption false positives on PC2/AMS2
  • IRacing Caution and Caution Waving are now taken into account as yellow.
  • Added “beta to official release” new version detection, so beta user will be notified when final release goes out
  • New led editor conditionnal group : “Game selection”, will allow you to enable some specific parts for a specific game selection
  • Plugin SDK upgraded to framework 4.7.2, if you recompile an older plugin, make sure to target framework 4.7.2 in the plugin project properties.

Have fun, stay safe !

6.9.9 – 09/04/2020

A little maintenance release :

  • New support for 6digits tm1637
  • Removed wrong AMS2 UDP settings.
  • Added ACC water temperature support.
  • New sketch setup option to be able to choose switch back to the legacy adafruit library instead the new fast leds library for ws2812b (this allows to save a few bits in the sketch, but fast led has a better compatibility)
  • Fixed Adafruit HT16K33 8×8 intensity setting bug
  • Fixed ncalc scroll function being broken

F1 Telemetry

6.9.8 – 31/03/2020

Strange days of epidemy … I take profit of this release for a warm tought for all medical teams around the world, and all the people (truck drivers, shop cashier, farmers …) which helps us live in these lockdown time.
And if you can stay safe, stay home.
  • Automobilista 2 compatibility
  • Enlarged formula editor window
  • Added basic syntax coloring to ncalc/js
  • New overlay visibility toggle control
  • Replaced TM1637 library with a more stable library
  • It’s now possible to disable 7segments gear indicators redline blinking
  • Fixed launcher option saving
  • Unlocked “below 4%” RBG leds brightness
  • Automatic recovery for corrupted lap storage database (caused by BSOD or hard reboots)

6.9.7 – 22/02/2020

  • Added ACC Brake bias correction (telemetry vs dash)
  • Fixed ACC flags (as much as it’s possible in the current state)
  • Wired ACC session delta from telemetry instead of the simhub computed one.
  • Fixed FH4/FM7 switching on w7
  • Updated KRP plugin for the new x64 release. –
  • Reworked a few windows to add the “pin” button (always on top)
  • Fixed lededitor “clear background” option
  • New ncalc function “driverlastlap”
  • New driverlastlap built in dash component.
  • Raised out of sync tolerance for heavy arduino setups (numerous leds ..)
  • Fix for ShakeIt channels settings changes not taken into account in some conditions (feedback is welcome about this.)
  • Added channel monitor preview for shakeit bass shakers

6.9.6 – 12/01/2020

  • New shakeit “per profile” output settings option (available in the profile properties)
  • Replaced the arduino “ws2812b” library for a better support, the previous library (adafruit) was causing display errors with some cheap ws2812b leds.
  • Improved F12018/2019 leaderboard support
  • Fixed ACC error loop until the game was running
  • Fixed Static wind effect mute control
  • Moved “ncalcscripts” outside of the arduino plugin so it can be disabled while “ncalcscripts” feature will still work at the same time

Have fun !

6.9.5 – Hotfix – 06/01/2020

  • Fixed Iracing new lap detection
  • Raised ACC leaderboard connection delay which could lead to multiple connections at a time.

Have fun !

6.9.4 – 05/01/2020

  • New dashstudio led component (powered by the “lededitor”)
  • Fixed shakeit lockup/crash occuring randomly on some soundcards
  • New arduino “unique id” generation at sketch upload, this will make easier multiple arduino support as each arduino will be recognized as a unique device no matter it’s name.
  • New ncalc “prop” function to get a property value based on it’s name
  • Improved ACC pause/exit detection (made possible with the last ACC update)
  • Some CPU optimizations for shakeit
  • Some CPU optimizations for HWInfo64 support
  • Fixed RRRE invalid lap triggering a new lap (with all related impacts : map, fuel tracking …)
  • Dashstudio gauge fixes
  • Improved led profile save and restore.
    • Each profile is now detected as “unique” and will restore as it was, if the profile was already existing choice is offered to overwrite it or to import it as a new profile.
    • Multiple file import at once is now possible
  • Nextion breaking change : After about one year and a half deprecated nextion “ini” files support is now removed (if you are still using some you can convert them using the following method). This allows to improve the following aspects :
    • Single configuration method
    • All templates can now be selected (including templates stored in sub-folders) without messing up with file copies etc…
    • A clear error message is shown in case of missing mapping file

Best wishes for the new year !

6.9.3 – Hotfix – 22/12/2019

  • Fixed System info providers
  • Disabled dash studio gauge label size editor expanding

Happy holidays !

6.9.2 – 21/12/2019

  • New ShakeIt “engine” effect based on advanced sound generation, with 2 sound variants.
  • New shakeit “vu-meters” on output channels
  • Made WMI optional for computers where WMI is corrupted (looks to be more common that it should)
  • Fixed LED “include group” when placed in another group.
  • Made error messages more explicit when web server ports are already busy
  • Fixed startup tab options when starting minimized
  • New ShakeIt global “mute” control
  • New named input support in dash studio buttons
  • New LED effects (TC active, ABS active) – Fixed overlay placement on scaled monitor.

6.9.1 – 25/11/2019

Sim Racing Telemetry

  • Full HDPI support (windows display scaling)
    • Reworked all dash/overlays save restore to support properly monitor scaling
    • Resolution changes improvements when using 4k monitors or similar Setups where windows would push the dash out of the screen when resolution was changing
  • New system infos provider : HWinfo64
  • Led editor (aka LEDitor :D)
    • Icons on all effects for an easier browsing/editing
    • Two delays blink on status leds (On delay and off delay)
    • New “Segment” based RPM effect
    • New Low fuel (remaining fuel laps) led effect
    • New DRSAvailable Led effect
    • Changed the scroll effect delay slider with a numeric editor (much more convenient)
    • Added an option to “clear background” on most groups when active.
    • Automatic led preview scaling for large leds setup
    • Higher priority for led preview which was a bit “laggy”
  • Faster connection when HW definition has changed in Single Arduino mode
  • Fixed led matrix gear indicator blinking on redline

F1 2020 Game Telemetry

6.9.0 – 16/11/2019

Warning, breaking changes about nextion and PSE backplate led settings :nextion and PSE leds settings are now dedicated and old settings won’t be useable anymore. Arduino leds settings back-compatibility is maintained temporary to allow an easier transition.

Sim Racing Telemetry - F1 2020 Download Free Version

  • ACC data fixes
  • New LED editor for RGB LEDS and TM1638 leds supercharched with new features:
    • Lot of built in effects
    • Animation designer
    • Realtime preview
    • Dedicated settings for PSE led backplate and each single nextion
    • Test data editor for easier layout design
    • Per game profile management.
    • Grouping
    • Finer brightness management
  • New game banner on game list and search box :
  • Ability to disable more features when unused
    • Statistics panel
    • Arduino
  • Fuel alert settings are now available in the car settings panel
  • UDP relay settings are now totally integrated with the game settings :
  • “System infos” management has been considolated into a single panel allowing to choose which provider to use for each data :
  • New Close to tray option
  • New ShakeIt controls : Controls can be assigned to any effect or group volume or mute.
  • It’s now possible to totally disable ShakeIt during Simhub telemetry replays
  • It’s now possible to choose specifically which USBD480 must be used (using it’s SN)
  • Fixed some issues with screen recording
  • Fixed some issues making WMI mad on some specific computers
  • Fixed blue flags false positives in IRacing
  • Experimental support (WIP) for Nascar Heat 4
  • Ability to use named controls from SimDeck : https://www.racedepartment.com/downloads/simdeck.23296/
  • A bunch of CPU optimizations about arduino communications
  • Single color tm1638 is now natively supported
  • Added support for arduino nano “new bootloader”
  • Fixed DashStudio vertical progress bar on IOs

Sim Racing Telemetry - F1 2020 Download Free Pc

Have fun !

Sim Racing Telemetry - F1 2020 Download Free Trial

Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from sim racing games.
Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance.
SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races.
Sim Racing Telemetry records all available telemetry data during timed laps and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts. Available telemetry data vary based on the used game.
## SUPPORTED GAMES
- F1 2018 (PC, PS4, Xbox One);
- Project Cars 2 (on PC, PS4, Xbox One);
- MotoGP 18 (on PC, PS4, Xbox One - official support, in collaboration with Milestone);
- F1 2017 (PC, PS4, Xbox One, macOS);
- Project Cars (PC, PS4, Xbox One);
- F1 2016 (PC, PS4, Xbox One, macOS).
Available telemetry data vary based on the used game
Support for other games is under active development.
## MAIN FEATURES
- Free Trial Mode (with access to a limited set of parameters and a limited number of storable sessions).
- Access to *all* telemetry data produced by games (requires the purchase of the appropriate IAP).
- Data recording can run continuously: SRT will automatically detect new game sessions.
- Session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc - available information vary based on the used game).
- Laps comparison: compare the telemetry of two laps. All parameters available. A 'time difference' (TDiff) chart is shown to get evidence of faster/slower sections.
- Interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc).
- Interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together.
- Interactive track also supports laps comparison.
- Support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units.
## NOTES
- In-app purchases are required to unlock the full & unlimited versions. To capture data, you must own a copy of the games on a supported platform.
- This is not a dashboard app and no dashboard features are present.
- To record data, both your device and the PC/console running the game must be connected to the same WiFi network. SRT records only complete timed laps. Follow the integrated instructions (Help button in the Recording view) to configure the game and properly record telemetry data.
All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.>