Half-Life 2: Episode Two



Half life 2 episode three

Half-Life® 2: Episode Two is the second game created by Valve that extends the award-winning and best-selling Half-Life® adventure. Gordon Freeman, you were last seen exiting City 17 with. Summary: Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Half-Life® 2: Episode Two is the second game created by Valve that extends the award-winning and best-selling Half-Life® adventure. Gordon Freeman, you were last seen exiting City 17 with.

With humanity scattered, alien forces continue their fight for control over Earth. Physicist Gordon Freeman and Alyx Vance must work to intercept a Combine transmission and reunite with rebel forces before humanity is destroyed.

Like previous installments in the series, Episode Two is very much a thinking person's shooter. Not only is the game filled with physics-based puzzles… but battles often require as much ingenuity as they do fast reflexes.
—The New York Times
Episode Two not only is more ambitious with its level design, but more riveting in its plot. …Completing the game is as rewarding as it should be.
—Mac World
The setting for most of your previous adventures is nothing more than a smouldering scar on Episode Two's skyline and the Citadel looks like a long-finished game of girder-Jenga. …Episode Two feels wild, dangerous and cool.
—Gamesradar
October 10, 2007
Valve
Windows, OSX, Linux, Xbox 360, PlayStation 3
Source
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Half-Life 2: Episode Two

Developer: Valve
Publishers: Valve, CyberFront (JP)
Electronic Arts (EU)
Platforms: Windows, Mac OS X, Linux
Released in JP: April 4, 2008
Released in US: October 10, 2007 (Windows), May 26, 2010 (Mac OS X), June 27, 2013 (Linux)
Released in EU: April 11, 2008 (Windows), May 26, 2010 (Mac OS X)

This game has unused animations.
This game has unused areas.
This game has unused code.
This game has uncompiled source code.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has debugging material.

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: JPEGs! Unfinished sections! Surely this game deserves better.
To do:
  • Like Half-Life 2, there are tons of unused models that were either unused or leftovers from the original game, including content from City 17.
  • Prototype Particles!
  • A prototype build of Episode 2 dating to late 2006 was released in 2007 as a Source Particle Benchmark Demo, but the Demo is actually a complete prototype of Episode 2 minus the maps and assets, hence it qualifies for a page.
  • A late June 2007 build of Half-Life 2: Episode Two was leaked in the source for the Postal III files, please create a prototype page about it.

Half-Life 2: Episode Two is the third part of the yet-unfinished adventure of Gordon Freeman where Eli Vance prepared for 'Unforeseen Consequences'.

  • 1Unused Textures
  • 2Unused Models
    • 2.14rockslide
    • 2.15tanker

Unused Textures

Unused Chapter VGUI Icons

Chapter 8. This is early Photoshop work on an image of an early version of ep2_outland_12a as seen from the HUD on the bottom-left corner and an extra Alyx, hence why only concept exists here.

ep2_intro.bsp was supposed to be loaded into the game, but it never appeared for nine entire years, then later got leaked on the Facepunch forums and quickly taken down by mad retail fans.

Both of them can be seen if you create a chapter0.cfg and/or chapter8.cfg in the ep2/cfg folder.

devtest.png

An overview of a removed map called devtest can be found. This map and other devtest maps were found in the NVidia Shield versions of Half-Life 2 and its episodes.

Early Magnusson

What appears to be an early rendition of Magnusson that can be found under 'effects/magmonitor_idle' and 'effects/magmonitor_talk'.

Jalopy

A vehicle seen in the gameplay demos, but didn't make it to the retail and was replaced with the Muscle Car. The vehicle resembles the Scout Car from Half-Life 2. The texture and handling files for the Jalopy remain in the retail game files. There are modifications online to restore this car, but the majority of them involves it replacing the Muscle Car.

Juvenile Advisor

The Barn Advisor originally started life as a Juvenile Advisor. The model seen to the right has been leaked a few times, but it doesn't exist in Episode Two by default. The texture does, however.

Unused Models

advisorbarn

Model RenderAnimation(s)?Notes
dsb4.mdl
linup_reference.mdl:

Has a sequence named 'explode' but it's 500 frames of nothing.

effects

Model RenderAnimation(s)?Notes
vol_light64x128.mdl
vol_light128x128.mdl
vol_light256x384.mdl

map1_bridge

Model RenderAnimation(s)?Notes
bridgedamageleft.mdl
bridgedamageright.mdl
test.mdl

props_c17

Model RenderAnimation(s)?Notes
gate_door03.mdl
powerbox_damaged.mdl:

The texture for this model and the power box cover are both found in Half-Life 2: Episode One.

powerboxcover_damaged.mdl
substation_stripebox01b.mdl:

Half-Life 2 leftover.

props_canal

Model RenderAnimation(s)?Notes
rock_riverbed01b.mdl:

Half-Life 2 leftover.

props_dev

Half-life 2 Episode Two

In props_dev, found in the models directory, there is one box which comes in two flavors, the regular cube grid one, and the other being White with a Taste of Testing.

Model RenderAnimation(s)?Notes
test_lightingbox.mdl
test_whitebox.mdl

props_forest

Model RenderAnimation(s)?Notes
circularsaw01.mdl
fence_barb_256.mdl
fence_barb_512.mdl
fencebarbedwire01.mdl
furnace01pipes.mdl
furnace01pipes02.mdl
furniture_shelf01a.mdl:

The texture for this model isn't actually missing, as the render here otherwise suggests.

light_outdoor_glass.mdl
lightfixture01.mdl
lightfixture01_base.mdl
railing_endcap.mdl
riverlogs.mdl
sheetrock_leaning.mdl
spotlight.mdl
stove01.mdl
table_shed.mdl

props_hive

Model RenderAnimation(s)?Notes
egg.mdl & egg_phy.mdl
nest_sm_flat.mdl
websackceiling02.mdl
websackceiling04.mdl
websackceiling05.mdl

props_junk

Model RenderAnimation(s)?Notes
watermelon01.mdl

Two melons were originally planned for Episode 2 according to the leaked map sources but were cut very late into development

props_lab

Model RenderAnimation(s)?Notes
incubatorplug.mdl
power_cable001.mdl

props_outland

Model RenderAnimation(s)?Notes
bridge01.mdl
bridge01_destruction.mdl
chandelier.mdl
ep2_train_trailer.mdl:

This model can be seen in the trailer for Episode Two, where Alyx hangs from it and loses her grip. Its texture and VMT are located inside 'materials/models/props_trainstation', if one were to copy-paste these two into a custom props_outland folder located in 'materials/models', the textures show up correctly. Why the VMT points towards props_trainstation instead of _outland isn't clear.

generator_static01a.mdl
haybale.mdl

props_trainstation

Half Life 2 Walkthrough

Model RenderAnimation(s)?Notes
boxcar2_damaged1.mdl
boxcar2a.mdl
diesel.mdl
passengercar_intro01a.mdl
passengercar_intro01b.mdl:

The part of this model whose texture is missing uses 'train_wreck_train001.vmt', but since it points towards the props_outland folder where the texture file isn't located, the pink & black checkerboard appears. A custom VMT with the correct location of the $basetexture fixes the issue.

passengercar_intro01c.mdl
passengercar001.mdl
passengercar001_dam01a.mdl
passengercar001_dam01b.mdl
passengercar001_dam01c.mdl
passengercardoor001.mdl
tanker_damaged1.mdl
train_boxcar.mdl
train003_damaged1.mdl
traincar_bars001.mdl
traincar_bars002.mdl
traincar_bars003.mdl
wrecked_boxcar_panel02.mdl
wrecked_boxcar_panel03.mdl
wrecked_train_panel_03.mdl
wrecked_train_rack_01.mdl

props_vehicles

Model RenderAnimation(s)?Notes
car001b_cluster01.mdl:

These four models of car clusters all use the texture car001b_03, which is not located anywhere in the game files.

car001b_cluster02.mdl
car001b_cluster03.mdl
car001b_cluster04.mdl
van001a_nodoor_physics.mdl

rockslide

Model RenderAnimation(s)?Notes
ref.mdl
rockslide.mdl

Animation(s)

tanker

Model RenderAnimation(s)?Notes
ref.mdl:

The texture is called metalfloor005a, none of which is located inside 'materials/models/tanker'

tanker1.mdl
tanker2.mdl

Half-life 2: Episode Two Torrent

Animation(s)

vehicle

Model RenderAnimation(s)?Notes
vehicle_engine_block.mdl
vehicle_rich.mdl:

Static copy of the Muscle Car.

Source Particle Benchmark

This is a demo of the new engine improvements, like shadows and particle showers. But people who have dissected the files have found some early content related to Episode Two within. The file level_voices_episode_02.txt shows there were some differences in speeches and that there were two cut rebel characters, Cyril and Fred, both named after science fiction writers Cyril M. Kornbluth and Frederik Pohl.[1]

Combine Advisor Unused Particle Shield

The unused shield.

Found as 'advisor_psychic_shield', this unused shield uses the Particle system shown in the Benchmark, but the file is found in the retail version.

Half-life 2 Episode Two System Requirements

Unused Combine Advisor Battle AI

This video shows unused Combine Advisor Battle AI, hinting that Gordon was originally to fight one in Episode Two. However, recreating this behavior requires a rebuild of the game engine to get it to work.

Half Life 2 Episode One Walkthrough

Unused Citadel Explosion Animations

There are various unused explosion animations for the Citadel that are never used in-game. It can be heard at the end of Episode One, but it can't be seen due to the Citadel being a simple skybox card, without animations. However it was seen in the unused map 'ep2_intro.bsp', a modified of the final cutscene in HL2 EP1 only the citadel explosion animation seen.

Proto1 Weapon

There exists a sample weapon never compiled in the Source Engine 2007 branch of Episode Two. The only remnants of the weapon are source code referring to it. The compiled version of the weapon itself looks like a 357. Magnum, but in reality is a laser bolt weapon. Changing this string of the weapon script below will look exactly like an AR2, the only difference being it acting like a laser bolt rifle.

'viewmodel' 'models/weapons/v_irifle.mdl'

The Half-Life series
WindowsHalf-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source
Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two) • Half-Life: Alyx
Black Mesa
DreamcastHalf-Life
PlayStation 2Half-Life
ArcadeHalf-Life 2: Survivor

Half-life 2 Episode Two Walkthrough

  1. http://www.valvetime.net/threads/half-life-2-episode-two-cyril-fred-and-friends.257773
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